http://www.schoolimprovement.com/common-core-360/blog/common-core-standards-technology-resources/ This link has a short list of common core technology resources, however it provides great examples of how they can be used.
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http://www.edweek.org/dd/articles/2013/02/06/02bits-commoncore.h06.html Common Core Outlines Technology Requirements.
http://www.sde.com/technology/resources.asp is a list of resources.
http://www.edutecher.net/index.php is a great resource for teachers of all subjects. It has links to web 2.0 tools, a blog, video list, and clipper list. Check it out! You are going to find something you can use.
www.edu.glogster is a great tool to engage students in creating content. It allows one to create a digital poster and embed video, load audio and apply graphic design principles. Below is a glog created by a middle school student. www.goanimate.com is a free animation software that is easy to use and a great way to engage students in creating content. Check out this animation created by a middle student as a part of his dystopia project. http://goanimate.com/videos/0_rK7da2XCLI?utm_source=linkshare&uid=0qTeMYM2MXfc Apple has an app called iBooks. Teachers or students can create digital content and upload it to the iBook store. Once it is uploaded to the store it can be downloaded to ipads. If you can create a keynote then you can create an iBook with ease. Video, 3D images, and interactive text can be added to the book.
My computer application students are creating word family books for our Elementary teachers to download to iPads for use at learning centers. http://www.edutopia.org/neuroscience-brain-based-learning-relevance-improves-engagement
The link above talks about how students retain information when lessons are relevant to them. Science supports the fact that making lessons relevant creates deeper paths in the brain that increases students retention of learning. |